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Performance Oriented C++ / Graphics Engineer



United States
Posted on Thursday, June 13, 2024

At Rive we're building a new category of design tool that transforms how products and games are built. With our real-time vector graphics engine we make it possible for designers to build functional graphics, without creative limits, while making it easy for devs to implement.

Since launching our public beta in 2021 we’ve seen tremendous organic growth. Our customers include major product and game companies like Duolingo and Figma. We're working with legendary game studios, massive brands, apps with millions of users, car companies, and we even have Rive pixels in space!

Rive is looking for an experienced C++ / Graphics Engineer to work on our core runtime. You will be part of a small, low-level, performance oriented team that specializes in GPU programming and C++. The runtime is what distinguishes Rive, empowering us to innovate and run everywhere.

Some of what you’ll do:

  • Optimize and ensure the quality our existing C++ codebase
  • Work on Rive’s newly released, groundbreaking renderer
  • Implement and own the integration of our runtime and rendering pipeline into Unity 6, using the new Scriptable Render Pipeline / RenderGraph API
  • Work closely with world class designers to innovate and implement brand new features
  • Contribute to, and help maintain Rive’s automated CI workflows on GitHub
  • Design and own testing infrastructures that ensure the quality of our product across various platforms